Download 3ds Max at a Glance (At a Glance) by George Maestri PDF

By George Maestri

One glance and you may see that this 3ds Max booklet isn't the same as all of the others. It offers the center 3ds Max gains in pages jam-packed with amazing pictures that completely illustrate the options. every one web page is loaded with targeted causes on the most important elements, resembling the 3ds Max interface, modeling and animation instruments, rendering settings, and extra. enticing step by step classes and projects offer hands-on reinforcement as you examine. Create textures, examine rigging, deliver biped characters to life—even create hair with this pretty, full-color advisor.

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3ds Max at a Glance (At a Glance)

One glance and you can see that this 3ds Max publication isn't like all of the others. It offers the center 3ds Max gains in pages filled with awesome pictures that completely illustrate the strategies. every one web page is loaded with specific motives on the most important parts, akin to the 3ds Max interface, modeling and animation instruments, rendering settings, and extra.

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Utilities menu–Displays options to select, condense, and reset materials. Sample Type–Allows you to preview your material on a sphere, cube, cylinder, or other object. Backlight–Shines a spotlight on the back of the material. Useful for transparent and glossy surfaces. Background–Adds a checkered background, which is useful in visualizing transparent surfaces. Sample UV Tiling–Changes the tiling of maps applied to the surface. Color Check–Checks for video-safe colors. Make Preview–Previews materials with animated textures.

Sweep Sweep uses the spline as a path to sweep a user-defined shape, which can be selected from a pull-down list. Surface The Surface modifier takes a “cage” made of splines and uses it as the basis to create a smooth surface. The cage is constructed by drawing multiple splines and snapping their vertices together at the intersection points. qxd 10/27/07 6:27 PM Page 29 Polygonal Modeling Polygonal Modeling Polygonal modeling is the most common form of modeling used in 3ds Max and is one of the more-intuitive ways to model.

Qxd 38 10/27/07 6:27 PM Page 38 2 . Modeling MeshSmooth allows you to see the underlying polygonal object as a “cage” superimposed on the smoothed object. The vertices and edges of this cage can be selected as sub-objects for the purposes of weighting, which can create creases or sharp edges. Control edges Control vertices The control cage allows you to visualize how mesh is being smoothed as well as control parameters such as weighting and creasing. Selecting a control vertex and increasing its weight draws the mesh toward it.

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